更新时间:2021-07-14 10:00:47
封面
版权页
Credits
Preface
Part 1. Module 1
Chapter 1. Why Java Android and Games?
Chapter 2. Getting Started with Android
Chapter 3. Speaking Java – Your First Game
Chapter 4. Discovering Loops and Methods
Chapter 5. Gaming and Java Essentials
Chapter 6. OOP – Using Other People's Hard Work
Chapter 7. Retro Squash Game
Chapter 8. The Snake Game
Chapter 9. Making Your Game the Next Big Thing
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Part 2. Module 2
Chapter 1. Player 1 UP
Chapter 2. Tappy Defender – First Step
Chapter 3. Tappy Defender – Taking Flight
Chapter 4. Tappy Defender – Going Home
Chapter 5. Platformer – Upgrading the Game Engine
Chapter 6. Platformer – Bob Beeps and Bumps
Chapter 7. Platformer – Guns Life Money and the Enemy
Chapter 8. Platformer – Putting It All Together
Chapter 9. Asteroids at 60 FPS with OpenGL ES 2
Chapter 10. Move and Draw with OpenGL ES 2
Chapter 11. Things That Go Bump – Part II
Part 3. Module 3
Chapter 1. Setting Up the Project
Chapter 2. Managing User Input
Chapter 3. Into the Draw Thread
Chapter 4. Collision Detection
Chapter 5. Particle Systems
Chapter 6. Sound FX and Music
Chapter 7. Menus and Dialogs
Chapter 8. The Animation Framework
Chapter 9. Integrating Google Play Services
Chapter 10. To the Big Screen
Appendix A. API Levels for Android Versions
Appendix A. Bibliography
Index