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Conventions used
There are a number of text conventions used throughout this book.
CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Agent is the main component, and it makes use of behaviors in order to create intelligent movement."
A block of code is set as follows:
public override void Awake() { base.Awake(); targetAgent = target.GetComponent<Agent>(); targetAux = target; target = new GameObject(); }
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
public override void Awake() { base.Awake(); targetAgent = target.GetComponent<Agent>(); targetAux = target; target = new GameObject(); }
Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "We also need to have the Agent script component attached to them"
Warnings or important notes appear like this.
Tips and tricks appear like this.