上QQ阅读APP看书,第一时间看更新
Getting ready
We need to create a tag called Agent and assign it to those game objects that we would like to avoid, and we also need to have the Agent script component attached to them:
Example of how the Inspector window of a dummy agent should appear
Take a look on the following:
- Tag: Agent (created by us)
- Agent component is attached (the one created by us)