Unity 2018 Artificial Intelligence Cookbook(Second Edition)
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Getting ready

We need to create a tag called Agent and assign it to those game objects that we would like to avoid, and we also need to have the Agent script component attached to them:

Example of how the Inspector window of a dummy agent should appear

Take a look on the following:

  • Tag: Agent (created by us)
  • Agent component is attached (the one created by us)